There’s a unit upgrade tree and new tiers are bought via a combination of money (the influx of which you can sorta control) and gear (which is almost entirely out of your hands). ![]() What you actually do here is talk to people, reinforce your army with additional troops and upgrade the ones in your permanent force. The latter doesn’t burden you with excessive choice you usually go from scenario to scenario. The campaign is split between the scenarios and the campaign map. What AAA game – past StarCraft II, I guess – these days puts that amount of effort into the single-player campaign? Fantasy General II does. Do take a moment to let that number sink in. That is the story that will take you through the 30+ scenario campaign. And strife is creeping back into your lands… Giant spiders, however, are nothing new. Your clan is lead by Faliir One-Eye and you’re his son. However, your Barbarian clans in the land of Fareach (get it? “Far reach”?) are still disunited and stinging from having been defeated by the Empire some time ago. The world has rebuilt after the devastation that follows apocalyptic fantasy conflicts. ![]() ![]() Set 300 years after the Shadow Ban Wars of Fantasy General, it takes us back to the continent of Keldonia on the world of Aer. ![]() But unlike Panzer General and its countless clones, Fantasy General II is enjoyable. Its generic name stems from the fact that its 1996 predecessor was built on the structure of Panzer General. From the moment I heard of Fantasy General II, I thought of it as the sequel to Fantasy Wars.
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